Roleplaying at The Treehouse

We love roleplaying games at The Treehouse, and run regular events (normally on Thursdays). Right now, we’re finishing up our flagship campaign Solken (see below) and have some exciting new things in the pipeline. Check out our events calendar for dates, see below for more details on each game, and send any inquiries to worlds@treehousesheffield.com.

We also offer custom roleplaying sessions with our expert Game Masters, suitable for both complete beginners and experienced players wanting to try something new. See below for more information.

Custom Roleplaying Sessions

If you fancy giving roleplaying a try but aren't quite sure how to get started, or if you've played roleplaying games before but want to broaden your horizons, our custom roleplaying sessions could be for you!

Book a session with one of our expert Game Masters, who will run a game for you using a system and setting of your choosing, while explaining the rules as you go along as required. Check out the brochure below for more information (downloadable version here if needed).

The Treehouse RPG Library

We have a small (but growing) collection of roleplaying game books available at the cafe for you to browse and use in your own games! Here’s what we have so far:

  • Dungeons & Dragons (Wizards of the Coast): The classic game of fantasy roleplaying. Build your own fighters, wizards, or rogues and send them out into the world! We have the 5th edition Starter Set designed for new players, as well as the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual.

  • Fate Core (Evil Hat Productions): A flexible system designed to support any setting you can dream of, Fate Core is a game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists…of fate.

  • Paranoia (Mongoose Publishing): Comedic dystopic fun with your Friend, the Computer! This absurd game of high adventure (and high mortality rates) comes with a pick-up-and-play first mission, a Player’s Handbook, and a Gamemaster’s Handbook for more detail.

  • Blades in the Dark (Evil Hat Productions): A critically acclaimed game of scoundrels trying to make their fortune in a haunted steampunk-fantasy city. Form your crew, pull off a job, and try to survive in the cuthroat world of Dosvkvol.

  • Fiasco (Bully Pulpit Games): Create your own caper movie where it all goes horribly wrong in the vein of Fargo or Burn After Reading, all without a GM! No preparation required, just pick up and play.

  • Ten Candles (Cavalry Games): A storytelling game of tragic horror, played by the light of ten candles which act as a countdown timer for the game. When the last candle goes out, everyone dies. Designed for no prep, one GM, and three to five players.

  • Tales from the Loop (Free League Publishing): In this game, you play teenagers in the late Eighties, solving Mysteries connected to the Loop, a huge particle accelerator in the Swedish countryside. The kids get to escape their everyday problems and be part of something meaningful and magical – but also dangerous.

We’re always looking to add more games to the library, so do let us know if you have any recommendations!

Solken

Solken is a fantasy world created by The Treehouse, and the setting for our Dungeons & Dragons games. It's inspired by apocalyptic storytelling, Eastern European fairytales, and the art of Katie Ponder. Solken adventures run in six-part Seasons, every other Thursday. Sessions start at 6pm and last roughly 4 hours.

The sessions are aimed at roleplaying newcomers and D&D veterans alike, making use of our expert Dungeon Masters and great facilities. Playing through a Solken story also allows players to make their mark on a living world, one that changes and evolves over time.

Currently Solken is in its fifth and final Season, which is only open to existing players. For existing players the events calendar has the session dates.

I found the world of Solken to be incredibly engaging and immersive. The GMs/writers created a real connection with the characters and the universe itself. Well done and massive thanks to all involved.
— Praise for Solken Season Two