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Roleplaying at the Treehouse

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Treehouse Worlds

Roleplaying games present a unique opportunity in gaming - a chance to tell stories collaboratively, and build worlds with friends and strangers alike. Treehouse Worlds is a series of regular events that provide games for would-be players, turning the cafe into whatever kind of world we imagine!

We're always running new games, from our flagship project Solken (see below) to various one-offs. Check out the event calendar for dates, see below for more details, and send any inquiries to

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The world is broken.

When a traitorous queen tricks her way into godhood, Solken and its residents are thrown into turmoil. Cataclysmic disasters, plagues, war and death are distributed from the heavens as the gods punished the mortal races for their hubris. Now, thirty years later, new threats begin to emerge before the dust has had a chance to settle.

Deep in a wild forest, an ancient race plot to take back their home.

Underground, an alchemist leers over his experiments as the screams of his subjects echo through the caves.

Far away, a ship flees through stormy seas, escaping the remains of a sunken city.

And elsewhere, an elven child peeks out of her window as an angry mob surrounds her home and her parents barricade the door. Calling for help. Desperate for heroes.

Solken is a fantasy world created by The Treehouse, and the setting for our Dungeons & Dragons. It's inspired by apocalyptic storytelling, Eastern European fairytales, and the art of Katie Ponder. Solken adventures run in six-part Seasons, every other Thursday. Sessions start at 6pm and last roughly 4 hours.

The sessions are aimed at roleplaying newcomers and D&D veterans alike, making use of our expert Dungeon Masters and great facilities. Playing through a Solken story also allows players to make their mark on a living world, one that changes and evolves over time.

Currently Solken is wrapping up its second Season, and only current players will be able to join the third. In the future, we may re-run the first Season, so keep an eye out! For existing players the events calendar has the session dates.


New Worlds


We will soon be expanding our oeuvre of systems and stories to include some of the most popular modern roleplaying games. Starting July 5th 2018 you can play in a six-session campaign of one of the following games, every other Thursday. Season Passes for all of these games are available from the cafe now!

Blades in the Dark

Blades in the Dark is a tabletop role-playing game about a crew of daring scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had — if you’re bold enough to seize them.

You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel’s own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top?

Tales from the Loop

The landscape was full of machines and scrap metal connected to the facility in one way or another. Always present on the horizon were the colossal cooling towers, with their green obstruction lights. If you put your ear to the ground, you could hear the heartbeat of the Loop – the purring of the Gravitron, the central piece of engineering magic that was the focus of the Loop’s experiments. The facility was the largest of its kind in the world, and it was said that its forces could bend space-time itself.

Scifi artist Simon Stålenhag’s paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts, have won global acclaim. Now, you can step into the amazing world of the Loop.

Fate: Valley of the Winds

The Empire would like to claim it brought civilisation to the jungle three hundred years ago, but the people already living there would disagree. Along with the diseases and interesting foreign vices however, they also brought the Iron Horse, and the trains now run from coast to coast.

It is in these troubled times, plagued by the long shadow of imperialism and the uncanny beasts of the jungle, you play as a team of adventurers hired by the Steelharbour-Farport line. Two days ago the 097, a 60-ton 2-10-4 locomotive hauling silver-lead ore from Vihuanaca, failed to arrive in the Steelport freight exchange, and the local rail baron has tasked you with finding out what happened and, if possible, recovering the missing cargo.


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